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tokamak developments/kantan

C++ / Unreal Engine Development

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tokamak developments/kantan

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May 09, 2018

Kantan Auto-JSON

May 09, 2018/ Cameron
Kantan Auto-JSON

Kantan AutoJSON provides Blueprint nodes for converting data between UE4 types and JSON. It harnesses the UE4 property system to create mappings automatically so there is no need for direct JSON manipulation. Simply wire up any object, struct or container (array, map, set) to a single node and the plugin will map the data to, or import from, an equivalent JSON representation.

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May 09, 2018/ Cameron/
Plugins
plugin, marketplace
March 16, 2018

Asset Batch Edit

March 16, 2018/ Cameron

Developed in collaboration with Rama/ue4code.com, the Asset Batch Edit plugin is an editor tool to simplify the process of configuring properties for large numbers of assets simultaneously.

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March 16, 2018/ Cameron/
Plugins
plugin, marketplace, tool
August 25, 2016

Ingame Date & Time

August 25, 2016/ Cameron
Ingame Date & Time

In-game Date & Time is a plugin to enable working with a calendar/time system within your game world.

Use it to coordinate timed events in a consistent, in-game representation of time, and to drive graphical systems such as time of day or seasonal effects.

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August 25, 2016/ Cameron/
Plugins
plugin, marketplace