A Visual Studio extension providing access to the values of blueprint variables in the watch windows.
Most UE4 projects of significant size will incorporate both blueprints and C++. Although for the most part blueprints sit as a layer on top of C++, under the hood both data and execution can flow both ways. Though it should rarely be necessary to query the value of a variable declared in blueprint from C++, sometimes during debugging it can be very helpful to be able to check. That's where this extension comes in.
The Blueprint Property Visualizer uses the UE4 reflection system to expose blueprint properties through the Visual Studio watch windows when examining a UObject-derived variable.